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Spaceport Tiles #2 Paper Terrain
by Dubya P.
Publisher: Dave Graffam Models
Date Added: 04/26/2018 09:24:30
Spaceport Tiles #2 Paper Terrain This ia amazing product. I have been building large starships for my games (6'x2') and I wish I had these when I started. Totally customizable 6'x6' tiles. The decks and hull of my newest ship are covered in nothing but these tiles, and no 2 are exactly the same. I cannot recommend this product enough.

Rating:
[5 of 5 Stars!]
Frontier Towns: Fort Griffin Savaged
by Customer Name Withheld
Publisher: Dog House Rules
Date Added: 04/26/2018 08:32:59
Frontier Towns: Fort Griffin Savaged Top notch gaming supplemental! DHR will always help you bring quality to the table!

Rating:
[5 of 5 Stars!]
Star Log.EM-009: Mechanic Tricks
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 04/26/2018 06:55:46
Star Log.EM-009: Mechanic Tricks An Endzeitgeist.com review This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! We begin this pdf with a brief introduction to the mechanic and the roles of the class, before diving straight into what we expected – new mechanic tricks! The pdf includes 3 different 2nd level mechanic tricks, the first of which would be Genius Mechanic. While spending at least 24 hours in a settlement, the mechanic may spend 8 hours as well as 50 times mechanic level squared in credits to create a genius mechanic fund. While carrying this fund, you are treated as having +2 bulk. You may, once per day, enact a brilliant plan. This allows you to withdraw from the fund in a 10 minute preparation, withdrawing any technological item or weapon that would have been available in the settlement used to shop for the brilliant plan, detracting its value from the pool. Item you coul...

Rating:
[4 of 5 Stars!]
Star Log.EM-008: Mystic Theurge
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 04/26/2018 06:54:18
Star Log.EM-008: Mystic Theurge An Endzeitgeist.com review This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! The flavor-centric introduction of the class acknowledges the transition magic undergone, eliminating the erstwhile arcane/divine divide in favor of the new magic traditions of Starfinder; as such, the mystic theurge tradition is seen as a form of pioneer in the context of Xa-Osoro. The mystic theurge archetype behaves, to an extent, behaves as a kind of magical archaeologist and, as written, the archetype is written to be compatible with the Starfarer’s Companion’s classes. The archetype gains alternate class features at 2nd, 4th, 6th, 9th, 12th and 18th level. It should be noted that the archetype focuses on spells and as such requires pretty much spellcasting: All alternate class features, except the one gained at 9th level, would be esoteric spell lore. At eac...

Rating:
[2 of 5 Stars!]
Places of Power: Soulspur Inn (SNE)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/26/2018 06:52:53
Places of Power: Soulspur Inn (SNE) An Endzeitgeist.com review This installment of Raging Swan Press‘ Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisements, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! Soulspur Inn has always been there, as far as most folks are concerned – the much-beloved Inn is a sort of neutral ground for adventurers, both regarding legal and moral conflicts. The Inn’s mistress, a woman named Erlgamm, is an epitome of hospitability and oddly, her sharp tongue seems to actually succeed in keeping the tavern a neutral ground of sorts. She is also notorious for her thirst for knowledge, and more than one adventurer has had free drink and food for sharing the latest exploits. Homely and refined, the fully mapped inn is a rather distinguished place and smart players may well find some interesting tidbits regarding the inn and its environments. 6 different whispers and rumours are included for yo...

Rating:
[4 of 5 Stars!]
Places of Power: Soulspur Inn (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/26/2018 06:50:17
Places of Power: Soulspur Inn (5e) An Endzeitgeist.com review This installment of Raging Swan Press‘ Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisements, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! Soulspur Inn has always been there, as far as most folks are concerned – the much-beloved Inn is a sort of neutral ground for adventurers, both regarding legal and moral conflicts. The Inn’s mistress, a woman named Erlgamm, is an epitome of hospitality and oddly, her sharp tongue seems to actually succeed in keeping the tavern a neutral ground of sorts. She is also notorious for her thirst for knowledge, and more than one adventurer has had free drink and food for sharing the latest exploits. Homely and refined, the fully mapped inn is a rather distinguished place and smart players may well find some interesting tidbits regarding the inn and its environments. 6 different whispers and rumours are included for your...

Rating:
[4 of 5 Stars!]
Places of Power: Soulspur Inn
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/26/2018 06:48:44
Places of Power: Soulspur Inn An Endzeitgeist.com review This installment of Raging Swan Press‘ Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisements, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! Soulspur Inn has always been there, as far as most folks are concerned – the much-beloved Inn is a sort of neutral ground for adventurers, both regarding legal and moral conflicts. The Inn’s mistress, a woman named Erlgamm, is an epitome of hospitality and oddly, her sharp tongue seems to actually succeed in keeping the tavern a neutral ground of sorts. She is also notorious for her thirst for knowledge, and more than one adventurer has had free drink and food for sharing the latest exploits. Homely and refined, the fully mapped inn is a rather distinguished place and smart players may well find some interesting tidbits regarding the inn and its environments. 6 different whispers and rumours are included for your...

Rating:
[4 of 5 Stars!]
Shadow of the Demon Lord
by Dario T. N.
Publisher: Schwalb Entertainment
Date Added: 04/26/2018 02:09:05
Shadow of the Demon Lord An interesting evolution of d20 system, more simple in most things, and adding sanity and corruption mechanics, but is the fluff I love. More details [here](https://tortolarpg.wordpress.com/2018/04/16/review-sh-
adow-of-the-demon-lord/)

Rating:
[5 of 5 Stars!]
13th Age Core Book
by Dario T. N.
Publisher: Pelgrane Press
Date Added: 04/26/2018 02:07:09
13th Age Core Book A great game for introduce more story and less rules in D&D-like games. I wrote [here a longer review](https://tortolarpg.wordpress.com/2018/04/25/review-1-
3th-age/)

Rating:
[5 of 5 Stars!]
Players Handbook (1e)
by Mike S.
Publisher: Wizards of the Coast
Date Added: 04/25/2018 22:41:04
Players Handbook (1e) Having gotten this printing back in 2013, I can safely say that this is the same quality seen there in image quality. Sure it could be better, but since the last time this got a pdf version was over a deacde prior, yeah, much improvement in fidelity.

Rating:
[5 of 5 Stars!]
65 ft Yacht
by John D.
Publisher: DramaScape
Date Added: 04/25/2018 21:31:14
65 ft Yacht This fit a modern setting quite well. Nice multi-level map

Rating:
[4 of 5 Stars!]
INDEX CARD RPG Deck of 52
by Jacob H.
Publisher: RUNEHAMMER GAMES
Date Added: 04/25/2018 21:06:10
INDEX CARD RPG Deck of 52 I really love these! I have many of the previous Index Card volumes printed out on plane basic paper and these are so much easier to flip through and sort. The only issue I have is the number of them. I want more... More. More! MOOOOOOAR!!!!

Rating:
[5 of 5 Stars!]
Dicionário das Trevas - edição Vampiro: a Máscara
by Rafael M.
Publisher: White Wolf
Date Added: 04/25/2018 20:41:42
Dicionário das Trevas - edição Vampiro: a Máscara Excellent English / Portuguese translation work, very useful for Storytellers, Players and content creators who are producing material for Storytellers Vault. In addition, it has glossaries and interpretations of terms and thematic location. Essential material for any fan! Exelente trabalho de tradução Inglês / Português, muito útil para Narradores, Jogadores e criadores de conteúdo que estejam produzindo material para a Storytellers Vault. Além disso, possui glossários e interpretações de termos e localização temática. Material indispensável para qualquer fã!...

Rating:
[5 of 5 Stars!]
DMGR4 Monster Mythology (2e)
by Cody B.
Publisher: Wizards of the Coast
Date Added: 04/25/2018 15:39:29
DMGR4 Monster Mythology (2e) Best book in the DMGR series. Monster Mythology sees more play time at my table than any other 2e book outside of the core rules. DMGR4 is necessary whenever a DM uses demihuman, humanoid, or monstrous priest NPC's, cults, temples, or creation myths in 2e. Some DM's may prefer the later Demihuman Deities, particularly those running Forgotten Realms, but DMGR4 is superior both as a general reference and an inspirational foundation for D&D mythos: 1) author Carl Sargent's writing and creativity is top notch. The pantheon relationships and creation myths come alive. Those who enjoy the prose and detail of classic UK designers like Paul Vernon, Basil Barrett, and Graeme Morris will feel right at home. 2) The power level is perfect. Priests get a healthy amount of spheres, granted powers, and arms, but not too many for a class that hits second level at 1,500XP. Specialty priests saw continual "power creep" throughout 2e. In early works like PHBR3, Legends & Lore, and Greyhawk Adven...

Rating:
[5 of 5 Stars!]
Delta Green: Observer Effect
by Jacek B.
Publisher: Arc Dream Publishing
Date Added: 04/25/2018 15:38:38
Delta Green: Observer Effect Generally great scenario as a one shot but could've been written a bit better. First of all - there's no mentioning that Fermilab is an actual thing and whole holobeam thing is real. It'd be good to have some box of facts at least to dig the theme on your own. Second thing I find that all the clues could be put all together and most of them could be obtained from many NPCs so it would be easier to adapt to the group and set the flow. Having every character a list of specific clues put me off a little and in the end I mixed it up according to specific NPCs. Last but not least - there are very important stuff written in character descriptions at the end of the scenarios (like Helen's special abilities...) which aren't mentioned anywhere else. Also - this game would be sooo much better with pregens. Again - great inspiring scenario. Took three evenings (3x2.5 hours on average) to finish....

Rating:
[4 of 5 Stars!]
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